Return to site

Poker Hands Ranking In Spanish

broken image


ICM or 'Independent Chip Model' is a term which will inevitably cross your way if you're a poker tournament player. In this article we want to explain in detail what ICM means in poker and what this model is used for.

What is a chip worth in a poker tournament?

Poker hands are always five cards. For example, even though each player in a seven-card stud game has seven cards, only the best five of those cards play. Poker has no six- or seven-card hands. Thus, the seven-card stud hand As Ad Qs Qd 6h 5d 3c beats Ks Kd 9h 9s 7s 7d 2s, even though the second hand contains three pairs while the first has two. Poker hand rankings. Below are all the five-card poker hands at your disposal (arranged from strongest to weakest): #1 Royal Flush. 649,739 to 1 odds (In a 52-card Deck).

Poker Hands Ranking In Spanish

The background to ICM is a very simple question: What is a chip worth in a poker tournament?

For a poker player in a tournament it is important to know how much his chips are worth at each moment. The specific question is: How much prize money can a player expect to win with his chips in the long run?

How much is it worth doubling your stack, how catastrophic is it to lose half your stack? Casino near yuba city ca. Such questions are essential for a tournament player. But the special nature of poker tournaments doesn't make it easy to answer those questions. Having twice as many chips doesn't mean you will win twice as much in the long run.

Often it's more important to simply survive the bubble with a few chips than to have slightly more chips. Just by looking at the number of chips you have, you can't tell exactly how well you're doing in a tournament. You also need to know what these chips are worth.

Measuring the value of chips

Let's examine the question 'What is a chip worth in a poker tournament?' using an example:

Example Tournament

  • Buy-In: $10
  • Players: 10
  • Payouts: 1. $50, 2. $30, 3. $20
  • Initial stack: 1,000 chips

If every player gets 1,000 chips at the beginning, they are worth exactly 10 dollars before the first hand is dealt (we just ignore rake to make things easier). But as the game progresses, the value of these chips changes and 1,000 chips can be worth a lot more and a lot less than $10.

  • Chips can be worth more: Let's say a specific player barely makes it through to the last three and still has only 1,000 chips, while his two opponents each have 4,500 chips. Then these 1,000 chips are obviously worth at least 20 dollars, because the prize money for third place is guaranteed. Even if a player made it to the last three with just one chip, that single chip would still be worth $20 – so the value of the chips can increase drastically during the tournament.
  • Chips can be worth less: At the same time, the value of chips can also decrease: Whoever wins the Sit-And-Go at the end will have all 10,000 chips, but will only receive $50 prize money. So his chips will only have a value of $5 per 1,000 chips.

For a long time there were different models that tried to explain how much a chip is actually worth. In the excellent, albeit rather theoretical book Mathematics of Poker, various methods of assigning a definite monetary value tournament chips were discussed. In the end, the 'Independent Chip Model', or ICM for short, prevailed.

How does the ICM work?

The ICM considers the stacks of all players remaining in the tournament and the payout structure. With this information the ICM algorithm calculates the expected value for each remaining player. This algorithm is rather difficult, we give a brief explanation.

Here's how the ICM algorithm works:

  • Probability of finishing first: First the stack sizes are used to calculate the probability for each player to finish first. The model simply assumes that a player with X percent of all the chips also wins the tournament in X percent of all cases.
  • Probability of finishing second, third, etc.: Then, in a similar way, the model calculates for each player how likely it is that he will come second, third, fourth, etc. However, these calculations are much more complicated. The probability that a player will finish second place is calculated by looking at all cases in which the player does not win. Then the stack of the winner is removed and the probability that the player will finish second is determined by the proportion of his chips to the remaining chips and all the probabilities weighted are added together. The same procedure is used for the other places.
  • Expected Values: In the end the model multiplies the probabilities for each player's finish distribution with the payouts, adds them together and gives an expected value for each player.

You can't do such calculations in your head, because for 4 players you already need dozens of arithmetic steps. But fortunately there are a lot of ICM calculators online. For example try our advanced ICM Deal Calculator.

ICM in tournaments using an example

Let's take the above example tournament again:

Poker Hands Ranking In Spanish Crossword

Example Tournament

  • Buy-In: $10
  • Players: 10
  • Payouts: 1. $50, 2. $30, 3. $20
  • Initial stack: 1,000 chips

Suppose there are still 4 players in the tournament and those are the chip counts:

Ranking

Chip counts of the last 4 players

  • Player 1: 5,000 chips
  • Player 2: 2,000 chips
  • Player 3: 2,000 chips
  • Player 4: 1,000 chips

What are these chips worth according to the ICM model? We simply enter the data into an ICM calculator and obtain the following result:

ICM value of these stacks

  • Player 1: 5,000 chips ≅ $37.18
  • Player 2: 2,000 chips ≅ $24.33
  • Player 3: 2,000 chips ≅ $24.33
  • Player 4: 1,000 chips ≅ $14.17

This means that if all players are equally good, they will win those amounts of prize money in the long run. Player 1, with half of all chips, can expect much more than the prize money for second place, players 2 and 3 can expect a little more than the prize money for third place and even player 4, who has the fewest chips, can expect to win some prize money in the long run.

Making decisions with the help of ICM?

How can ICM help to make meaningful decisions in tournaments? Let's go back to our example.

For the sake of simplicity, we will pretend that there are no blinds and examine a specific tournament situation:

Example situation in a tournament

  • Player 1: BU – 5,000 chips
  • Player 2: SB – 2,000 chips
  • Player 3 (Hero): BB – 2,000 chips – holds A 9
  • Player 4: UTG – 1,000 chips

Action: Player 4 folds, player 1 folds, player 2 goes all-in (2,000 chips), player 3 … ?

Player 3 is exposed to an all-in and what should he do now? Let's say he knows his opponent, player 2, very well and estimates that he bluffs quite often and only sometimes has a better hand. Overall, player 3 expects to win the showdown in 60 percent of all cases when he calls.

So should he call the all-in?

Three things can happen now:

  • 1. Player 3 folds (all chip stacks remain the same).
  • 2. Player 3 calls and wins (player 3 now has 4,000 chips, player 2 is out).
  • 3. Player 3 calls and loses (player 2 now has 4,000 chips, player 3 is out).

For each of these potential chip constellations we can calculate the ICM expectation:

ICM expectations after fold and ICM expectations after call

The table shows, if player 3 calls and wins, his 4,000 chips have an expected value of $36.44. But if he calls and loses, he has no more chips and his expected value for the tournament is $0.

Since player 3 can estimate how often he wins the showdown (60 percent), you can simply calculate his expected value for a call:

On average, a call is worth $21.86. If Player 3 folds, however, his chips have an expected value of $24.33 – around $2.47 more.

This means: in this specific example situation, the ICM advises a fold although the player has on average a much better hand than his opponent.

Why is a fold better in this situation when the player is the clear favourite in the hand?

Simply put: the short stack, player 4, is to blame. For player 3, it is much more profitable to wait for him to bust, rather than endangering all his chips. If player 3 simply waits, he will most likely at least secure the prize money for third place, but if player 3 gets involved in an all-in, there is a very realistic chance that he will be eliminated without a payout.

The ICM takes this into account and advises him to fold.

Quick ICM Poker tips

Now you can't just do such ICM calculations at the table, but there are numerous ICM trainers on the net which can help you play through such scenarios using example situations. Here are a few tips on how to play correctly according to ICM:

Poker Hands Ranking In Spanish Pdf

  • Call tighter: The ICM always advises that you should call tighter in tournaments than in cash games.
  • More chips, less value: According to ICM, the first chip you have is always the most valuable. Doubling the stack is always less than twice as valuable.
  • Impact before the bubble: The ICM has the strongest impact just before the bubble and around prize money jumps in the tournament.
  • Avoid narrow All-Ins: According to the ICM, you should avoid narrow All-Ins when there are players with fewer chips in the tournament.
  • Caution with medium sized stacks: Coinflips or All-Ins where you are only a narrow favorite should be avoided with a medium sized stack before or at bubble and you should prefer to fold.
  • Play reckless as the big stack: Players with large stacks should very often threaten players with medium stacks with All-Ins, because according to ICM they can only call with very few hands.
  • Threaten tight players: If the opponents have an understanding of ICM (or generally play very tightly), you should threaten them with All-Ins particularly frequently.
  • Leave loose players alone: If the opponents do not have an understanding of ICM (or call very loose in general), you should also play much tighter yourself.

The Limits of ICM in Poker

The Independent Chip Model is currently the best known method for accurately measuring the value of chips in poker tournaments. But ICM is also not free of disadvantages. Some of these are:

  • No position: The ICM does not consider a player's position (a 4 big blind stack on the button is generally worth much more than a 4 big blind stack in first position).
  • No skill: The ICM does not consider the players' skills.
  • No future: The ICM does not take into account possible future developments (sometimes it is better to avoid a narrowly profitable situation, since better ones might open up later).

Very often ICM is used when calculating deals in tournaments, because it is the fairest model to give the stacks of the players a concrete value. So if you ever get into the situation of wanting to negotiate a deal in a tournament, an ICM calculator is recommended.

Relevant Resources

  • Advanced ICM Calculator
  • Introduction to ICM Poker (Upswing Poker)
  • Mathematics of Poker (Amazon)
  • Ben Sulsky, Quick ICM Intro (Run It Once Video)
Article Rating

Categorised in: News

Poker Hands Ranking In Spanish

Standard Poker Hand Rankings

There are 52 cards in the pack, and the ranking of the individual cards, from high to low, is ace, king, queen, jack, 10, 9, 8, 7, 6, 5, 4, 3, 2. There is no ranking between the suits - so for example the king of hearts and the king of spades are equal.

A poker hand consists of five cards. The categories of hand, from highest to lowest, are listed in the chart below. Any hand in a higher category beats any hand in a lower category (so for example any three of a kind beats any two pairs). Between hands in the same category the rank of the individual cards decides which is better, as described in more detail below.

In games where a player has more than five cards and selects five to form a poker hand, the remaining cards do not play any part in the ranking. Poker ranks are always based on five cards only.

1. Royal Flush

This is the highest poker hand. It consists of ace, king, queen, jack and ten, all in the same suit. As all suits are equal, all royal flushes are equal.

2. Straight Flush

Five cards of the same suit in sequence - such as J-10-9-8-7. Between two straight flushes, the one containing the higher top card is higher. An ace can be counted as low, so 5-4-3-2-A is a straight flush, but its top card is the five, not the ace, so it is the lowest type of straight flush. The cards cannot 'turn the corner': 4-3-2-A-K is not valid.

3. Four of a kind

Four cards of the same rank - such as four queens. The fifth card can be anything. This combination is sometimes known as 'quads', and in some parts of Europe it is called a 'poker', though this term for it is unknown in English. Between two fours of a kind, the one with the higher set of four cards is higher - so 3-3-3-3-A is beaten by 4-4-4-4-2. It can't happen in standard poker, but if in some other game you need to compare two fours of a kind where the sets of four cards are of the same rank, then the one with the higher fifth card is better.

4. Full House

This consists of three cards of one rank and two cards of another rank - for example three sevens and two tens (colloquially known as 'sevens full' or more specifically 'sevens on tens'). When comparing full houses, the rank of the three cards determines which is higher. For example 9-9-9-4-4 beats 8-8-8-A-A. If the threes of a kind were equal, the rank of the pairs would decide.

5. Flush

Five cards of the same suit. When comparing two flushes, the highest card determines which is higher. If the highest cards are equal then the second highest card is compared; if those are equal too, then the third highest card, and so on. For example K-J-9-3-2
Ranking

The background to ICM is a very simple question: What is a chip worth in a poker tournament?

For a poker player in a tournament it is important to know how much his chips are worth at each moment. The specific question is: How much prize money can a player expect to win with his chips in the long run?

How much is it worth doubling your stack, how catastrophic is it to lose half your stack? Casino near yuba city ca. Such questions are essential for a tournament player. But the special nature of poker tournaments doesn't make it easy to answer those questions. Having twice as many chips doesn't mean you will win twice as much in the long run.

Often it's more important to simply survive the bubble with a few chips than to have slightly more chips. Just by looking at the number of chips you have, you can't tell exactly how well you're doing in a tournament. You also need to know what these chips are worth.

Measuring the value of chips

Let's examine the question 'What is a chip worth in a poker tournament?' using an example:

Example Tournament

  • Buy-In: $10
  • Players: 10
  • Payouts: 1. $50, 2. $30, 3. $20
  • Initial stack: 1,000 chips

If every player gets 1,000 chips at the beginning, they are worth exactly 10 dollars before the first hand is dealt (we just ignore rake to make things easier). But as the game progresses, the value of these chips changes and 1,000 chips can be worth a lot more and a lot less than $10.

  • Chips can be worth more: Let's say a specific player barely makes it through to the last three and still has only 1,000 chips, while his two opponents each have 4,500 chips. Then these 1,000 chips are obviously worth at least 20 dollars, because the prize money for third place is guaranteed. Even if a player made it to the last three with just one chip, that single chip would still be worth $20 – so the value of the chips can increase drastically during the tournament.
  • Chips can be worth less: At the same time, the value of chips can also decrease: Whoever wins the Sit-And-Go at the end will have all 10,000 chips, but will only receive $50 prize money. So his chips will only have a value of $5 per 1,000 chips.

For a long time there were different models that tried to explain how much a chip is actually worth. In the excellent, albeit rather theoretical book Mathematics of Poker, various methods of assigning a definite monetary value tournament chips were discussed. In the end, the 'Independent Chip Model', or ICM for short, prevailed.

How does the ICM work?

The ICM considers the stacks of all players remaining in the tournament and the payout structure. With this information the ICM algorithm calculates the expected value for each remaining player. This algorithm is rather difficult, we give a brief explanation.

Here's how the ICM algorithm works:

  • Probability of finishing first: First the stack sizes are used to calculate the probability for each player to finish first. The model simply assumes that a player with X percent of all the chips also wins the tournament in X percent of all cases.
  • Probability of finishing second, third, etc.: Then, in a similar way, the model calculates for each player how likely it is that he will come second, third, fourth, etc. However, these calculations are much more complicated. The probability that a player will finish second place is calculated by looking at all cases in which the player does not win. Then the stack of the winner is removed and the probability that the player will finish second is determined by the proportion of his chips to the remaining chips and all the probabilities weighted are added together. The same procedure is used for the other places.
  • Expected Values: In the end the model multiplies the probabilities for each player's finish distribution with the payouts, adds them together and gives an expected value for each player.

You can't do such calculations in your head, because for 4 players you already need dozens of arithmetic steps. But fortunately there are a lot of ICM calculators online. For example try our advanced ICM Deal Calculator.

ICM in tournaments using an example

Let's take the above example tournament again:

Poker Hands Ranking In Spanish Crossword

Example Tournament

  • Buy-In: $10
  • Players: 10
  • Payouts: 1. $50, 2. $30, 3. $20
  • Initial stack: 1,000 chips

Suppose there are still 4 players in the tournament and those are the chip counts:

Chip counts of the last 4 players

  • Player 1: 5,000 chips
  • Player 2: 2,000 chips
  • Player 3: 2,000 chips
  • Player 4: 1,000 chips

What are these chips worth according to the ICM model? We simply enter the data into an ICM calculator and obtain the following result:

ICM value of these stacks

  • Player 1: 5,000 chips ≅ $37.18
  • Player 2: 2,000 chips ≅ $24.33
  • Player 3: 2,000 chips ≅ $24.33
  • Player 4: 1,000 chips ≅ $14.17

This means that if all players are equally good, they will win those amounts of prize money in the long run. Player 1, with half of all chips, can expect much more than the prize money for second place, players 2 and 3 can expect a little more than the prize money for third place and even player 4, who has the fewest chips, can expect to win some prize money in the long run.

Making decisions with the help of ICM?

How can ICM help to make meaningful decisions in tournaments? Let's go back to our example.

For the sake of simplicity, we will pretend that there are no blinds and examine a specific tournament situation:

Example situation in a tournament

  • Player 1: BU – 5,000 chips
  • Player 2: SB – 2,000 chips
  • Player 3 (Hero): BB – 2,000 chips – holds A 9
  • Player 4: UTG – 1,000 chips

Action: Player 4 folds, player 1 folds, player 2 goes all-in (2,000 chips), player 3 … ?

Player 3 is exposed to an all-in and what should he do now? Let's say he knows his opponent, player 2, very well and estimates that he bluffs quite often and only sometimes has a better hand. Overall, player 3 expects to win the showdown in 60 percent of all cases when he calls.

So should he call the all-in?

Three things can happen now:

  • 1. Player 3 folds (all chip stacks remain the same).
  • 2. Player 3 calls and wins (player 3 now has 4,000 chips, player 2 is out).
  • 3. Player 3 calls and loses (player 2 now has 4,000 chips, player 3 is out).

For each of these potential chip constellations we can calculate the ICM expectation:

ICM expectations after fold and ICM expectations after call

The table shows, if player 3 calls and wins, his 4,000 chips have an expected value of $36.44. But if he calls and loses, he has no more chips and his expected value for the tournament is $0.

Since player 3 can estimate how often he wins the showdown (60 percent), you can simply calculate his expected value for a call:

On average, a call is worth $21.86. If Player 3 folds, however, his chips have an expected value of $24.33 – around $2.47 more.

This means: in this specific example situation, the ICM advises a fold although the player has on average a much better hand than his opponent.

Why is a fold better in this situation when the player is the clear favourite in the hand?

Simply put: the short stack, player 4, is to blame. For player 3, it is much more profitable to wait for him to bust, rather than endangering all his chips. If player 3 simply waits, he will most likely at least secure the prize money for third place, but if player 3 gets involved in an all-in, there is a very realistic chance that he will be eliminated without a payout.

The ICM takes this into account and advises him to fold.

Quick ICM Poker tips

Now you can't just do such ICM calculations at the table, but there are numerous ICM trainers on the net which can help you play through such scenarios using example situations. Here are a few tips on how to play correctly according to ICM:

Poker Hands Ranking In Spanish Pdf

  • Call tighter: The ICM always advises that you should call tighter in tournaments than in cash games.
  • More chips, less value: According to ICM, the first chip you have is always the most valuable. Doubling the stack is always less than twice as valuable.
  • Impact before the bubble: The ICM has the strongest impact just before the bubble and around prize money jumps in the tournament.
  • Avoid narrow All-Ins: According to the ICM, you should avoid narrow All-Ins when there are players with fewer chips in the tournament.
  • Caution with medium sized stacks: Coinflips or All-Ins where you are only a narrow favorite should be avoided with a medium sized stack before or at bubble and you should prefer to fold.
  • Play reckless as the big stack: Players with large stacks should very often threaten players with medium stacks with All-Ins, because according to ICM they can only call with very few hands.
  • Threaten tight players: If the opponents have an understanding of ICM (or generally play very tightly), you should threaten them with All-Ins particularly frequently.
  • Leave loose players alone: If the opponents do not have an understanding of ICM (or call very loose in general), you should also play much tighter yourself.

The Limits of ICM in Poker

The Independent Chip Model is currently the best known method for accurately measuring the value of chips in poker tournaments. But ICM is also not free of disadvantages. Some of these are:

  • No position: The ICM does not consider a player's position (a 4 big blind stack on the button is generally worth much more than a 4 big blind stack in first position).
  • No skill: The ICM does not consider the players' skills.
  • No future: The ICM does not take into account possible future developments (sometimes it is better to avoid a narrowly profitable situation, since better ones might open up later).

Very often ICM is used when calculating deals in tournaments, because it is the fairest model to give the stacks of the players a concrete value. So if you ever get into the situation of wanting to negotiate a deal in a tournament, an ICM calculator is recommended.

Relevant Resources

  • Advanced ICM Calculator
  • Introduction to ICM Poker (Upswing Poker)
  • Mathematics of Poker (Amazon)
  • Ben Sulsky, Quick ICM Intro (Run It Once Video)
Article Rating

Categorised in: News

Standard Poker Hand Rankings

There are 52 cards in the pack, and the ranking of the individual cards, from high to low, is ace, king, queen, jack, 10, 9, 8, 7, 6, 5, 4, 3, 2. There is no ranking between the suits - so for example the king of hearts and the king of spades are equal.

A poker hand consists of five cards. The categories of hand, from highest to lowest, are listed in the chart below. Any hand in a higher category beats any hand in a lower category (so for example any three of a kind beats any two pairs). Between hands in the same category the rank of the individual cards decides which is better, as described in more detail below.

In games where a player has more than five cards and selects five to form a poker hand, the remaining cards do not play any part in the ranking. Poker ranks are always based on five cards only.

1. Royal Flush

This is the highest poker hand. It consists of ace, king, queen, jack and ten, all in the same suit. As all suits are equal, all royal flushes are equal.

2. Straight Flush

Five cards of the same suit in sequence - such as J-10-9-8-7. Between two straight flushes, the one containing the higher top card is higher. An ace can be counted as low, so 5-4-3-2-A is a straight flush, but its top card is the five, not the ace, so it is the lowest type of straight flush. The cards cannot 'turn the corner': 4-3-2-A-K is not valid.

3. Four of a kind

Four cards of the same rank - such as four queens. The fifth card can be anything. This combination is sometimes known as 'quads', and in some parts of Europe it is called a 'poker', though this term for it is unknown in English. Between two fours of a kind, the one with the higher set of four cards is higher - so 3-3-3-3-A is beaten by 4-4-4-4-2. It can't happen in standard poker, but if in some other game you need to compare two fours of a kind where the sets of four cards are of the same rank, then the one with the higher fifth card is better.

4. Full House

This consists of three cards of one rank and two cards of another rank - for example three sevens and two tens (colloquially known as 'sevens full' or more specifically 'sevens on tens'). When comparing full houses, the rank of the three cards determines which is higher. For example 9-9-9-4-4 beats 8-8-8-A-A. If the threes of a kind were equal, the rank of the pairs would decide.

5. Flush

Five cards of the same suit. When comparing two flushes, the highest card determines which is higher. If the highest cards are equal then the second highest card is compared; if those are equal too, then the third highest card, and so on. For example K-J-9-3-2 beats K-J-7-6-5 because the nine beats the seven.

6. Straight

Five cards of mixed suits in sequence - for example Q-J-10-9-8. When comparing two sequences, the one with the higher ranking top card is better. Ace can count high or low in a straight, but not both at once, so A-K-Q-J-10 and 5-4-3-2-A are valid straights, but 2-A-K-Q-J is not. 5-4-3-2-A is the lowest kind of straight, the top card being the five.

7. Three of a Kind

Three cards of the same rank plus two other cards. This combination is also known as Triplets or Trips. When comparing two threes of a kind the hand in which the three equal cards are of higher rank is better. So for example 5-5-5-3-2 beats 4-4-4-K-Q. If you have to compare two threes of a kind where the sets of three are of equal rank, then the higher of the two remaining cards in each hand are compared, and if those are equal, the lower odd card is compared.

8. Two Pairs

A pair is two cards of equal rank. In a hand with two pairs, the two pairs are of different ranks (otherwise you would have four of a kind), and there is an odd card to make the hand up to five cards. When comparing hands with two pairs, the hand with the highest pair wins, irrespective of the rank of the other cards - so J-J-2-2-4 beats 10-10-9-9-8 because the jacks beat the tens. If the higher pairs are equal, the lower pairs are compared, so that for example 8-8-6-6-3 beats 8-8-5-5-K. Finally, if both pairs are the same, the odd cards are compared, so Q-Q-5-5-8 beats Q-Q-5-5-4.

9. Pair

A pair is a hand with two cards of equal rank and three other cards which do not match these or each other. When comparing two such hands, the hand with the higher pair is better - so for example 6-6-4-3-2 beats 5-5-A-K-Q. If the pairs are equal, compare the highest ranking odd cards from each hand; if these are equal compare the second highest odd card, and if these are equal too compare the lowest odd cards. So J-J-A-9-3 beats J-J-A-8-7 because the 9 beats the 8.

10. High Card

Five cards which do not form any of the combinations listed above. When comparing two such hands, the one with the better highest card wins. If the highest cards are equal the second cards are compared; if they are equal too the third cards are compared, and so on. So A-J-9-5-3 beats A-10-9-6-4 because the jack beats the ten.

A plastic wallet sized Poker Card Ranking card is available at F.G. Bradley's stores or online here.





broken image